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Home > Geometry > Chapter 7 > Games
 
   
Return to book index Chapter 7 : Transformations
Games

To play, click on the desired block with your mouse, or move the cursor with your ARROW KEYS. When the block is highlighted, type your letter. To switch from across to down or vice versa use the ARROW KEYS or Control-CLICK with your mouse. To clear the puzzle, click on your browser's REFRESH or RELOAD button. After clicking "Check Answers", incorrect letters will be marked with an "X". Your teacher has access to the completed puzzle.

Across
1.A figure in the plane has ________ symmetry if the figure can be mapped onto itself by a rotation of 180° or less.
5.The original figure in the transformation of a figure in a plane.
7.A transformation that preserves lengths. Also called rigid transformation.
8.The ending point of a vector.
9.A type of transformation in which a figure is turned about a fixed point.
10.The result when two or more transformations are combined to produce a single transformation. An example is a glide reflection.
11.The new figure that results from the transformation of a figure in a plane.
  
Down
2.The operation that maps, or moves, a preimage onto an image.
3.A pattern that extends to the left and right in such a way that the pattern can be mapped onto itself by a horizontal translation. Also called a border pattern.
4.A quantity that has both direction and magnitude, and is represented by an arrow drawn between two points.
5.Two lines that are coplanar and do not intersect.
6.________ angles are two angles that are formed by two lines and a transversal and occupy corresponding positions.